![]() ![]() This can also serve as a justification for why the Big Bad has so many identical soldiers running around.Ī variant of this trope often occurs in superhero comics, with the various common criminals the hero can fight as a way to bring some action into the story. If even hurting them seems a bit extreme, you'll get Mecha-Mooks instead who are beaten till they show broken gears and sparks. Plus, it makes it more convenient for the hero should he ever need to hide amongst their ranks. It's also helpful in animation because you only need to design one character (or render one model in the case of video games or CGI) and one action figure, and the fact some fans will want to make an "army" out of multiple goon toys. There's also the fact that it's easier on the budget, as the director can keep reusing the same ten extras without the audience catching on quickly. Not showing any pesky emotions to undercut their menace also adds quite a bit to the creepiness factor. It's much easier to accept characters as evil (and by extension, feel no tug of sympathy as wave after wave of them gets wiped out by the heroes) if you are able to forget that there's actually a human being behind each mask. Most obviously, the faceless goon does not display emotion hence, he does not display humanity. The reasons for this trope are largely matters of convenience. In both cases, you will be electrocuted if you touch them.You'll never see any faceless goon Pet the Dog, but they'll have no problem kicking them by the basketload. In JR, they are running around on the floor, so you have to run past them at once when you see a chance in GB, they are moving over the ropes, so avoid them at all costs. Profiles and statistics Perfect Ban Mario Character Daijiten They make a technological beeping sound when nearby, similar to the background of Mario's Hideout from Donkey Kong Jr. Rectangular rails contain more than one on them. ![]() The ones with points on their rails are faster, though most pause before traveling to the other point. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. In New Play Control! Donkey Kong Jungle Beat, Wire Traps appear starting in Desert Oasis, where they are blue with small eyes. New Play Control! Donkey Kong Jungle Beat They are first encountered in Level 6-3 of Twilight City. Donkey Kong, Wire Traps (here known as Sparkies) periodically travel through wires just as they did in the Game Boy game Donkey Kong. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.Ī Wire Trap appears in Super Mario-kun, where Mario gets shocked by the obstacle. The only way to avoid them is to jump over them. The player can slightly hinder the Wire Traps' progress by spraying water on them with FLUDD. If Mario touches a Wire Trap, he will get burned and may fall off the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. ![]() However, ones found in Noki Bay instead slowly follow Mario along the rope. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. In Super Mario Sunshine, Wire Traps are found in Bianco Hills and Noki Bay. ![]()
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